AI Insights · Timothy · January 2022
Top 5 Third Person Games on Android in Switzerland - Q4 2021
Discover the performance of the top 5 third person games on the Android platform in Switzerland during Q4 2021, including insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw notable activity among the top third person games on the Android platform in Switzerland. Here’s a closer look at the performance metrics for the top 5 games, based on data from Sensor Tower.
Race Master 3D - Car Racing experienced an interesting trend in weekly revenue, which started modestly but saw a significant increase towards the end of the quarter. The weekly revenue peaked at approximately $375 in the final week of December. Downloads for the game had a steady growth, starting at 2.6K in late September and reaching over 4.2K by the end of December. Active users also demonstrated a consistent upward trajectory, growing from 8.8K to over 15K during the same period.
Get Lucky: Run To The Pool saw a decline in its weekly downloads over the quarter, starting at 6.9K in late September and falling to about 1.8K by the end of December. Despite this, the game managed to maintain a relatively stable number of active users, hovering around the 2K-2.8K mark throughout the quarter.
Destiny Run had a relatively low weekly revenue, with the highest being $11 in mid-October. The game’s downloads saw a slight recovery towards the end of the quarter, going from 872 in late November to 2.3K by the end of December. Active users followed a similar trend, increasing from 3.7K to over 6.1K in the same timeframe.
Subway Surfers continued to perform robustly. The weekly revenue ranged from $232 to $574, peaking in the final week of December. Downloads showed a notable increase towards the end of the quarter, starting at 1.2K in late September and reaching 2.6K by the end of December. The game’s active users remained consistently high, peaking at over 46K in the week leading up to Christmas.
Going Balls had a steady revenue stream throughout the quarter, with a notable peak of $185 in the final week of December. Weekly downloads started at around 1.6K in late September and climbed to approximately 2.4K by the end of December. Active users also showed growth, rising from 6.2K to nearly 8.4K during the quarter.
These trends highlight the dynamic nature of the third person game market on Android in Switzerland. For more detailed insights and data, visit Sensor Tower.